Hello world!


Hello! It's my very first public dev log post ever, so let's break the ice!

I've already uploaded three versions of this project, but I wasn't sure about its future so I didn't bother writing anything about it yet. But I think I will keep on this project for a while so it's worth to start a dev log for it.

So up until now I managed to implement following features:

  • Lua interpreter to unity project
  • Coroutines that wait for the agent to complete the action
  • Custom module logic that loads modules based on the situation. Currently only movement module is available.
  • Basic victory condition logic
  • Two levels

So it's basically a proof of concept and it works surprisingly well. I have some ideas about the gameplay but I didn't decide it yet which way I should go. Here some ideas:

  • Some levels that introduce challenges in both logical thinking and new programming paradigms (like loops, if-else, functions, modules etc)
  • Some interactive objects that need to be toggled/used in order to solve the puzzle
  • Some other programmable objects that need to do certain logic in certain rhythm like a lift that goes up and down or a dam that controls the flow of a river.
  • Some simple crafting logic to generate stuff needed to complete the levels.
  • Some storyline for the hero

Feel free to share your thoughts, bugs you've found or ideas that you would love to see in this game!

Files

0.3.0 64 MB
Jan 03, 2024

Get Lua Playground

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